# GeoQuestr — full content > GeoQuestr is a no-code platform for creating GPS-guided interactive experiences — treasure hunts, quiz walks, photo challenges, scavenger hunts and self-guided city tours. Creators place quests at real coordinates on a map; players walk to each location on their phone to complete them. No app install, no AR, no simulated movement — the activity is bound to a real place. This file inlines the full English text of every article, city adventure and inspiration template. See https://geoquestr.com/llms.txt for the link map, and https://geoquestr.com/sitemap_index.xml for all eight locales. # Articles ## Terms of Service Source: https://geoquestr.com/articles/terms-of-service Published: 2026-09-06 Read the GeoQuestr terms of service covering account usage, content ownership, acceptable use, payments, and your rights as a creator or participant. ## GeoQuestr — Terms of Service Last updated: 6 September 2026 These Terms of Service ("Terms") govern your access to and use of GeoQuestr’s websites, mobile applications, and related services (collectively, the "Services"). GeoQuestr is developed and operated by Pataholm System AB. ("GeoQuestr", "we", "us", "our"). By using the Services, you agree to these Terms. If you do not agree, do not use the Services. Additional policies referenced here form part of these Terms: our Privacy Policy and Cookie Policy. ### 1. Who May Use the Services - Age. You must be at least 13 years old (or the minimum age required by your country). If you are under 18, you must have parental/guardian consent. Additional age gates may apply in the EEA per local law. - Accounts. You must provide accurate information and keep your account secure. You are responsible for activity on your account. One account per person. - Safety. GeoQuestr involves outdoor activities. Always stay aware of your surroundings. Do not trespass, endanger others, or violate any laws or property rules. You participate at your own risk. ### 2. Plans, Pricing, and Purchases We offer a free trial tier, two subscription plans billed per published experience, a one‑time per‑experience purchase, and full‑service packages that we quote individually. #### 2.1 Subscription Plans Subscriptions are priced per published experience: the amount charged each billing period equals the plan price multiplied by the number of experiences you have published (at least one). Archiving or deleting an experience lowers the count from the next billing period; publishing another raises it, and the difference is invoiced pro rata. - Free trial: Build an experience in the builder and test‑walk it with up to 3 simultaneous participants. AI translation, AI voice narration and the AI judge are not included. - Rolling Small (monthly subscription, 299 SEK per experience and month excl. VAT): Up to 100 simultaneous participants per experience, 200 AI credits per month, admin support by email, and training material. AI translation, AI voice narration and the AI judge are not included. - Rolling Large (annual subscription, 19 900 SEK per experience and year excl. VAT): Unlimited participants, all functionality in the platform including AI translation, AI voice narration and the AI judge, 10 000 AI credits per year, admin support by email, priority phone support for admins, and training material. - Custom: Custom participant limits, AI credits, and features. Contact us for details. #### 2.2 Single‑Experience Purchases - Event Large (one‑time purchase, 19 900 SEK per experience excl. VAT): Unlimited participants for one experience, made available between the dates you choose, all functionality in the platform including AI translation, AI voice narration and the AI judge, 10 000 AI credits, admin support by email, priority phone support for admins, and training material. Single‑experience purchases are non‑recurring and apply to one experience only. Earlier single‑experience tiers (Starter, Professional, Growth) remain valid for the experience they were bought for. #### 2.3 AI Credits Subscription plans include an allowance of AI credits for each billing period (monthly for Rolling Small, yearly for Rolling Large); a single‑experience purchase includes a one‑time allowance. Unused subscription credits do not roll over. Credit consumption varies by feature. We may adjust credit allowances with prior notice as described in Section 14. #### 2.4 General Pricing Terms Price. Unless otherwise stated, prices for paid plans and purchases are stated in the pricing section on the website. All prices are stated exclusive of VAT; applicable VAT is added at checkout. Prices may change with prior notice as described in Section 14. Auto‑renewal. Subscriptions renew automatically (monthly for Rolling Small, annually for Rolling Large) until canceled. You can cancel any time in your account settings; access continues until the end of the current billing period. We do not provide prorated refunds for partial periods, except where required by law. Trials and promotions. Trial eligibility and duration may vary. Unless you cancel before a trial ends, you authorize us to charge the subscription price at renewal. EU/EEA right of withdrawal. If you are a consumer in the EU/EEA, you typically have 14 days to withdraw from a distance contract. By subscribing and accessing paid features immediately, you acknowledge that performance begins right away and you lose the withdrawal right for that billing period once delivery of the digital service starts, to the maximum extent permitted by law. This does not affect your right to cancel future renewals. For single‑experience purchases, the withdrawal right is lost once the digital content has been delivered and you have expressly consented to immediate performance. ### 3. Content; License You Grant - Your rights. You retain ownership of your Content. - License to us. You grant GeoQuestr a worldwide, non‑exclusive, royalty‑free, sublicensable license to host, store, cache, reproduce, adapt, publish, translate, publicly perform, display, and distribute your Content to operate, improve, promote, and provide the Services (including in marketing and in‑app placements) and to moderate and enforce policies. - Feedback. You give us a perpetual, irrevocable license to use feedback without obligation. - Moral rights. To the extent permitted by law, you waive or agree not to enforce moral rights against GeoQuestr for uses permitted here. ### 4. Prohibited Conduct You agree not to: - cheat or interfere with geolocation (e.g., GPS spoofing), create multiple accounts, or tamper with metrics; - violate laws or third‑party rights, trespass, or endanger people/animals/property; - post unlawful, hateful, harassing, misleading, or infringing content; - scrape, crawl, reverse‑engineer, or access the Services by automated means except as permitted by robots.txt or our written consent; - sell, rent, or transfer your account or any in‑app virtual items. We may suspend or terminate accounts to protect users and the platform. ### 5. Outdoor Safety & Assumption of Risk GeoQuestr activities may occur near roads, bodies of water, uneven terrain, or on private lands. You are solely responsible for your safety and compliance with laws and signage. Do not play while driving. To the maximum extent permitted by law, you assume all risks associated with participation. ### 6. Virtual Items and AI Credits Virtual items, AI credits, or other in‑app benefits have no cash value, are non‑transferable, and may be changed or retired at any time. Subscription AI credits expire at the end of the billing period they were granted for and do not roll over; credits included with a single‑experience purchase remain until used. ### 7. Third‑Party Services The Services may link to third‑party sites or integrate third‑party SDKs (analytics, payments, maps). We are not responsible for third‑party content or practices. Your use of third‑party services is at your own risk and may be governed by their terms. ### 8. Intellectual Property; Notice of Infringement - Our IP. The Services, including software, designs, text, graphics, and trademarks, are owned by us or our licensors and protected by law. - Notice procedure. If you believe content infringes your rights, email hello@geoquestr.com with: (a) your contact details; (b) description of the work and the allegedly infringing material (URL/ID); (c) a statement under penalty of perjury that you have a good‑faith belief the use is unauthorized; and (d) your signature. In the U.S., you may send a DMCA‑style notice; in the EU/EEA, we will process under applicable law. We may notify the user and remove or restore content in our discretion. ### 9. Privacy Our Privacy Policy explains how we collect and use personal data. Certain features require location services. You can control some data uses via device settings and in‑app controls. For children’s privacy, see the Privacy Policy. ### 10. Termination You may stop using the Services at any time. We may suspend or terminate your access if you violate these Terms, create risks, or engage in fraud or unlawful activity. Upon termination, Sections that by their nature should survive (including 3, 5, 6, 8, 10–16) will survive. ### 11. Disclaimers The Services are provided “as is” and “as available” without warranties of any kind, express or implied. To the maximum extent permitted by law, we disclaim implied warranties of merchantability, fitness for a particular purpose, and non‑infringement. We do not guarantee uninterrupted or error‑free operation or that activities are safe or available in any location. ### 12. Limitation of Liability To the maximum extent permitted by law, GeoQuestr and its affiliates will not be liable for any indirect, incidental, special, consequential, or punitive damages, or any loss of profits or revenues, whether incurred directly or indirectly, or any loss of data, goodwill, or other intangible losses, resulting from (a) your access to or use of or inability to access or use the Services; (b) any conduct or content of any third party; or (c) unauthorized access, use, or alteration of your content. Where liability cannot be excluded under mandatory law, our total liability for all claims relating to the Services in any 12‑month period is limited to the greater of (i) the amount you paid us in that period for the Services or (ii) 300 SEK. Nothing in these Terms excludes liability for fraud, intentional misconduct, or death/personal injury caused by negligence where such exclusion is not permitted by law. ### 13. Dispute Resolution; Governing Law EU/EEA & Rest of World (non‑US). These Terms are governed by the laws of Sweden, without regard to conflict‑of‑laws principles, and you may bring claims in your local courts where required by mandatory consumer law, or in the courts of Gothenburg, Sweden. United States only — Arbitration. If you reside in the U.S., you and GeoQuestr agree to resolve any claim (except small‑claims court and injunctive relief for IP) by binding individual arbitration administered by JAMS under its rules. No class actions. You may opt out by emailing hello@geoquestr.com within 30 days of first acceptance. This Section does not apply where prohibited by law. ### 14. Changes to the Services or Terms We may update the Services and these Terms. For material changes (including pricing), we will provide reasonable advance notice (e.g., 30 days) via the website, in‑app, or email. Changes take effect prospectively. If you continue using the Services after the effective date, you accept the updated Terms. If you do not agree, you must cancel your subscription and stop using the Services before the changes take effect. ### 15. Communications; Electronic Notices You consent to receiving electronic communications from us (emails, in‑app messages). Legal notices may be delivered to the email associated with your account. ### 16. Miscellaneous - Entire Agreement. These Terms, plus referenced policies, are the entire agreement between you and us. - Severability. If a provision is unenforceable, the remainder stays in effect. - No waiver. Failure to enforce is not a waiver. - Assignment. You may not assign these Terms without our consent. We may assign to an affiliate or in connection with a merger, acquisition, or sale of assets. - Force Majeure. We are not liable for delays or failures due to events beyond our reasonable control. ### 17. Contact Pataholm System ABEmail: hello@geoquestr.com If you have questions about these Terms, contact us at the email above. ## Turn your campsite into a game arena Source: https://geoquestr.com/articles/turn-your-campsite-into-a-game-arena Published: 2026-06-10 How camping trips, scout camps and holiday parks use GeoQuestr to turn the area around the tents into a GPS-powered game arena — quests at the lake, the forest trail and the fire pit, played on the phones everyone already carries, with no app to download. A campsite is already a perfect playing field. There's a lake, a forest trail, a viewpoint, a fire pit — and a group of people with free time and phones in their pockets. What's usually missing is the game itself: something that gets everyone out of their camping chairs and exploring together. That's where GeoQuestr comes in. You drop GPS-anchored quests on a map of the campsite and its surroundings, and the area becomes a game arena. Players walk to each spot — a quest unlocks when they're within about 30 metres of it — and complete it right there on their phone. No app to download: everyone joins with a link or QR code, picks an avatar, and the game is on. Whether you're a scout leader, organising a family camping weekend, or running a holiday park looking for an activity that needs no staff on the ground, the recipe is the same. ### Map the arena Walk the site once (or just scan the map) and pick the spots a good game should touch: the swimming spot, the tallest pine on the ridge, the old boathouse, the viewpoint above the tents. Then mix GeoQuestr's five quest types so every kind of player gets a moment: - Info at the trailhead — a narrated welcome that sets the story and the rules. - Quiz at the lake — "What's the name of the island you can see from here?" Make them look, not google. - Treasure at the old boathouse — a clue leads to a carved year or a sign; the digits are the secret code. - Photo at the viewpoint — "Capture the whole team with the valley behind you." The optional AI judge scores the shot and awards bonus points for creativity. - Challenge back near camp — "Build the tallest freestanding stick tower and photograph it next to your team flag." Set the quests to unlock in sequence for a guided route through the terrain, or make them all visible at once so teams must strategise about the order — which instantly turns a quiet campsite into a race. ### Let the teams loose Camping groups split naturally into teams — tents, families, patrols. Set up team mode with predefined teams, and every quest a team completes updates a real-time leaderboard the whole camp can follow. Scoring takes care of itself: 300 base points per quest, plus time and AI-judge bonuses on top. The best part is what it does to the group. The fast hikers pull ahead on the trail quests, the sharp-eyed kids crack the treasure code, and someone's grandmother takes the photo that wins the creativity bonus. By the time the teams drift back, everyone has a story. Then comes the natural finale: the campfire award ceremony. Pull up the leaderboard, crown the winners, and let the photo submissions roll as the evening's slideshow — the moments everyone just lived, captured from five different angles. ### Why it works in the wild - No app, no hardware. A phone with GPS and a camera is the whole kit — fine for guests who'd never install anything for a weekend. - Build it once, run it every time. A holiday park can build one arena and run it for every group all season; a scout troop can reuse the camp classic year after year. - Every language at once. Auto-translation and audio narration mean mixed groups all play the same game in their own language. - You stay around the fire. Once the game is live, it runs itself — you can follow everyone's progress from the host view without leaving your chair. ### Get started Planning a camp or running a campsite? Create your first game arena for free — or contact us at GeoQuestr and we'll help you set it up before the next trip. ## Turn your campus into a game arena Source: https://geoquestr.com/articles/turn-your-campus-into-a-game-arena Published: 2026-06-10 How universities and colleges use GeoQuestr to turn campus orientation into a GPS-powered game — new students walk from the library to the labs to student services, learning where everything is and what it's for, on the phones they already carry, with no app to download. Every autumn, the same scene plays out: a guide walks backwards across the quad, shouting facts at forty new students, half of whom are too far back to hear. Two weeks later, those same students are still asking where to print, where to hand in forms, and which of the five identical brick buildings holds their lecture hall. There's a better way to teach a campus: let students discover it themselves, as a game. With GeoQuestr you drop GPS-anchored quests on the buildings that matter, and the campus becomes a game arena. A quest unlocks when a student physically walks to within about 30 metres of it — so the knowledge of where things are is earned with their feet, not skimmed off a campus map PDF. No app to download: students join with a link or QR code from their welcome pack, pick an avatar, and start exploring. The result is an orientation students actually remember — because they didn't follow it, they played it. ### Teach the campus, building by building The trick is to make each quest do double duty: it pulls students to a place, and it teaches them what that place is for. Build the route from the questions every first-year asks in week one, and mix GeoQuestr's five quest types so it never feels like a checklist: - Info at the main entrance — a narrated welcome: how the campus is laid out, what the building numbering means, and where this route will take them. - Quiz at the library — "Which floor is the silent study area on? Check the sign by the stairs." Now they've been inside, and they know where to come back to in exam week. - Treasure at student services — "Find the opening hours on the door — the closing hour is your secret code." The one office they'll need for forms, cards and certificates is now a place they've stood in front of, not a room number in an email. - Photo at the campus landmark — "Get your whole group in front of the clock tower." The optional AI judge scores the shot and hands out creativity bonuses — and the university gets a gallery of first-day photos. - Challenge at the cafeteria — "Find the cheapest coffee on campus and photograph the price tag." They learn the food spots, the prices, and where everyone will meet between lectures. Keep going: the IT helpdesk, the gym, the printers, the bike parking, the lecture hall where their first class meets on Monday. Set the quests to unlock in sequence for a guided loop, or make them all visible so groups plan their own route across campus — which is exactly the skill you're trying to teach. ### Orientation groups become teams Orientation already runs in groups — so use them. Set up team mode with predefined teams, and every completed quest updates a real-time leaderboard the whole intake can watch. Scoring runs itself: 300 base points per quest, plus time and AI-judge bonuses. A bit of friendly rivalry changes the energy of the day. Instead of trailing a guide, groups are racing each other to the library, debating shortcuts between buildings, and learning the campus geography by arguing about it. Ice broken, campus learned — at the same time. And because the whole intake rarely fits in one afternoon, the same game runs for every group, every session, all week. Build it once, and orientation is covered — this year and next year too; just update the quests that changed. ### Why it works for universities - No app, no licences per student. A phone with GPS is the whole kit — and nothing to install gets a much better join rate than "download our campus app". - Every language at once. Auto-translation and audio narration mean international students play the same game in their own language — often the group that needs orientation most. - Student volunteers can build it. The drag-and-drop builder needs no IT department; a student union team can map the whole campus in an afternoon. - You see who made it round. The host view shows live progress, and the post-event report tells you which groups finished — and which building everyone got lost on the way to. It's not just for September, either: the same arena works for open days, exchange-student arrivals, and staff onboarding. ### Get started Planning orientation week, or working in a student union? Create your first campus game for free — or contact us at GeoQuestr and we'll help you map your campus before the next intake arrives. ## On-board entertainment and a digital tour guide for coach and bus travel companies Source: https://geoquestr.com/articles/digital-tour-guide-for-bus-travel-companies Published: 2026-06-05 How charter coach and multi-day bus tour operators use GeoQuestr to turn every bus stop into a self-guided, GPS-triggered adventure — a personal digital tour guide that leads passengers to the places worth seeing, in their own language, with no app to download. Charter coach trips and multi-day bus tours have a charm that flying will never match: you watch the landscape change, you stop in towns you'd otherwise drive past, and you travel together as a group. But every operator knows the flip side — the free-time stops where half the group wanders back to the bus bored, the one driver-guide who can't be everywhere at once, and the challenge of giving every passenger something memorable at each destination. That's exactly where a platform like GeoQuestr fits in. It turns each stop into a self-guided, GPS-triggered adventure that leads passengers to the places actually worth seeing — all on the phone they already carry, in their own language, with no app to download. A quick word on how it works, because it shapes everything below: GeoQuestr is built for people on foot. Each "quest" is anchored to real GPS coordinates, and it unlocks when a passenger physically walks to within about 30 metres of the spot. So this isn't a screen at the front of the bus while you drive — it's what happens the moment passengers step off and start exploring. ### The stop is the star — turn 40 minutes of free time into the day's best memory Comfort stops, photo stops and free-time stops are where coach tours either shine or fall flat. Give passengers nothing to do and they drift; give them a structured mini-adventure and a 40-minute stop becomes the story they tell when they get home. At each stop you launch a self-guided trail: a short walking route of GPS-anchored quests that send passengers to the viewpoint, the heritage square and the little café around the corner they'd never have found alone. It fits free time perfectly because: - Everyone explores at their own pace and still gets back on time, guided by the route and a clear "meet here, by this time" reminder. - Families and mixed-ability groups all get an activity that fits them — read, listen, photograph, or just stroll the route. - Passengers fan out to the local businesses you want to support, instead of all crowding the same souvenir shop. And here's the operator win: for a recurring stop on a fixed route, you build the trail once and reuse it on every departure for the whole season. ### A 40-minute stop, quest by quest Here's what a single free-time stop can look like once you've built it. GeoQuestr has five quest types — Info, Quiz, Treasure, Photo and Challenge — and a good trail mixes them so every kind of traveller stays engaged. Set the trail to unlock in sequence so the route flows naturally from one landmark to the next. Stop 1 — Welcome (Info). The first quest fires the moment passengers reach the market square where the coach parked. An Info quest greets them with a 30-second narrated orientation: a line of history about the town, what's worth seeing in the next 40 minutes, and — crucially — "the coach leaves from this square at 3:15." With audio narration switched on, it reads itself aloud, and with auto-translation each passenger hears it in their own language. Why here: it's the natural gathering point, and nobody sets off confused about when to be back. Stop 2 — Look up (Quiz). A two-minute walk away, a Quiz quest unlocks at the old town hall. "How many clock faces does the tower have? Look up before you answer." It rewards passengers for actually studying the facade instead of walking past it — and a correct answer banks points. Why here: the town hall is the landmark everyone should see, and the question makes them really look at it. Stop 3 — The fountain's secret (Treasure). Next, a Treasure quest points the group to the baroque fountain in a side square most coach passengers never reach. A clue sends them to a small plaque: "Find the year the fountain was built — the last two digits are your secret code." Enter the code, unlock the reward. Why here: it pulls people off the main drag to a genuine hidden gem. Stop 4 — Frame the rooftops (Photo). The trail then climbs to the best viewpoint in town for a Photo quest: "Frame the old town rooftops with the river behind them." Each passenger submits their shot, and GeoQuestr's optional AI judge scores it and awards a creativity bonus on top of the base points. Why here: it guarantees everyone finds the postcard view — and gives them a photo worth keeping. Stop 5 — Taste of the place (Challenge). The final quest is a Challenge on the market street: "Find the regional speciality the locals are famous for, and photograph it." It steers passengers straight to the bakery, the cheese stall or the little café — the local businesses worth supporting — and again the AI judge can verify and reward the submission. Why here: it ends the loop near food and shops, sends real custom to local traders, and walks the group back toward the meeting point. By the time the trail returns them to the square, every passenger has seen the five things actually worth seeing, the leaderboard has updated with their points, and they've earned bonuses along the way. Scoring is simple under the hood — a base of 300 points per quest, plus time and AI-judge bonuses — but to passengers it just feels like a game that made the stop fly by. ### A digital tour guide that scales to every passenger A great driver-guide is worth their weight in gold — but one voice on a microphone can only do so much, and not every passenger catches it or remembers it. A digital tour guide doesn't replace your guide; it gives every passenger their own, the moment they step off the coach. As passengers walk the route, GeoQuestr delivers location-aware information straight to each phone: the history of the old town, what to look for, where the group meets again. They read or listen at their own pace, in their own language — a decisive advantage for mixed international groups where one guide can't cover every language on board. Because everything is tied to GPS, the right information appears at the right place automatically. No paper handouts, no "which page are we on?", no passenger left behind because they didn't catch the announcement. ### Keep the friendly rivalry going all trip long On a multi-day tour the fun doesn't have to reset at every stop. Run the whole itinerary as one running competition: points and the shared leaderboard carry from one stop's trail to the next, so by day three the standings are a talking point on board and the prize-giving on the last evening becomes a highlight people remember long after they're home. Add team mode and you've got predefined teams competing across the trip — couples against couples, the back-of-the-bus regulars against the front — with real-time standings that update the instant a quest is completed. It gives the hours on the road something to anticipate: not gameplay while you drive, but the buzz of "who's ahead going into the next stop?" ### Why it works for travel companies specifically - No app download. Passengers open a web link or scan a QR code on the headrest in front of them — a make-or-break detail for older travellers and international guests who won't install anything. - Multilingual by default. Publish the same experience in several languages at once and let each passenger choose. - Build it yourself. Your tour planners can create a trail or on-board quiz in an afternoon — no developers, no technical staff. - Reuse across departures. Content built for one itinerary runs automatically on every future trip along that route. - Your brand, not a third party's. With a white-label setup the experience carries your company's name and look, so the goodwill stays with you. ### Three quick ways to get started - Pick one stop. Choose the most-loved stop on a popular itinerary and build a single walking trail there — a handful of quests leading to the viewpoint, the square and a local café. - Pilot it on one departure. Run it with a real group, gather reactions, and refine before rolling out to the whole season. - Expand stop by stop. Add a trail at each regular stop and tie them together with a season-long leaderboard across your trips. Many operators begin with nothing more than one treasure hunt at a flagship stop — then expand once they see passengers leaning into it. ### In summary For a coach or bus travel company, GeoQuestr isn't about replacing what already works — the driver-guide, the carefully planned route, the social feel of travelling as a group. It's about making the stops count: a personal digital guide for every passenger, a self-guided adventure that leads them to the places worth seeing, and a friendly competition that runs the whole trip — delivered on the phone in their pocket, in their own language, with nothing to install. ### Get started Run a coach or bus travel company and want to see how a self-guided digital tour guide could work at your stops? Contact us at GeoQuestr for a demo — or create your first interactive experience for free and try it on your next departure. ## Gamification for tourism boards: how to guide visitors to places worth discovering Source: https://geoquestr.com/articles/gamification-for-tourism-boards Published: 2026-05-27 How tourism boards, destination management organisations and regional visitor agencies can use gamification to lead tourists to hidden gems, reach Gen Y and Gen Z on mobile and measure engagement — without compromising visitor privacy or GDPR. Tourism boards, destination companies and regional visitor agencies face the same challenge year after year: how do you get visitors to discover more than the three most photographed locations? How do you spread tourist flows, lift smaller towns and convince visitors to stay one more day? One of the most exciting tools that destinations — from national tourist organisations to regional destination companies and municipal visitor centres — can add to their toolbox is gamification. GPS-guided experiences, interactive city trails and digital treasure hunts work as a new channel alongside printed maps, brochures and guided tours — a channel that reaches visitors where they already are: on their phone. Below we walk through how gamification opens up new audiences for a destination, and how a tourism organisation can get started. ### A new channel that reaches audiences your maps don't Printed maps, "Top 10" lists, PDF guides and signposted walking trails have built destination marketing for decades — and they continue to work brilliantly for visitors who pick up a brochure at reception or read the tourism office's website before the trip. Gamification doesn't replace any of this. It adds an entirely new channel — mobile — and with it new audiences: - Gen Y (millennials) and Gen Z today spend most of their leisure time on their phone. They don't check brochure stands; they search for "things to do" at the destination on mobile — often only once they're already there. - International visitors who haven't been to the tourism office pull out their phone, scan a QR code at the airport, hotel or restaurant and are up and running in 30 seconds. - Families who want an activity the kids can handle — something that feels "like a game" rather than a guided walkthrough. Using the same destination content you already have — heritage, trails, sights, local businesses — you can reach these audiences in the channel where they actually are. The printed map and the interactive experience reinforce each other; they don't compete. ### 1. Spread visitor flows to hidden gems The biggest advantage for a destination organisation is flow management. With a gamified experience — for example a GPS treasure hunt or a city trail with a scoring system — the tourism board designs the route itself. Want to take pressure off the old town and lift a lesser-known neighbourhood? Place the most valuable "clues" there. Want to get visitors to travel ten kilometres outside the centre to a nature reserve or a historic mill town? Build a regional trail with stops rewarded by points, badges or unlockable bonus content. The result: visitors discover places they would never have found otherwise, local businesses outside the core get more traffic, and the destination as a whole feels bigger. Best for: regional tourism organisations, municipal visitor centres, national DMOs that want to market the whole country — not just the capital. ### 2. Get engagement data — without compromising visitor privacy Tourism organisations have historically had very little insight into how visitors engage with content. With GeoQuestr you get answers to questions like: - How many people have engaged with each location? - Which stops are the most popular — and which never get reached? - What do visitors know about the destination? Which quiz questions do they get right or wrong? - Where do people drop out of the tour? - Which language is used the most? This is deliberately all we measure. GeoQuestr is built privacy- and integrity-first: we never send the visitor's GPS position over the network, and we don't track how long a single person stays at a given spot. The position is only used locally on the visitor's own device to unlock a stop. For a European tourism board this is not a limitation — it's a concrete advantage. You get aggregated engagement statistics that drive your strategy, while being able to communicate to visitors that their movements aren't being tracked. It simplifies GDPR work, makes agreements with municipalities, regions and authorities easier to sign, and is an issue that international visitors value more and more. ### 3. Bring heritage to life without a guide Many destinations have fantastic stories — viking sites, mill environments, castles, lighthouses, war history — but no resources to staff every location with a guide. A gamified heritage trail solves that. Visitors get the story directly on their phone at each stop — with text, image or a short quiz question that reinforces memory. The content lives in multiple languages simultaneously and is available 24/7, year round — whether the tourism office is open or not. For a country like Sweden this is especially relevant. We have an enormous amount to tell — from Bohuslän's rock carvings to Northern Sweden's industrial heritage — but the season is short and guide resources limited. ### 4. Reach Gen Y, Gen Z and families in their own channel Gen Y (millennials) and Gen Z are now the two largest travelling generations — and they spend most of their leisure time on their phone. They plan the trip on mobile, decide the day's activity on mobile and share the experience from mobile. To reach these audiences it's not enough to be at the tourism office; you have to be on their screen. Survey after survey shows that younger travellers rank experience and shareability higher than traditional sights. If the destination offers something they can compete in, photograph, share and talk about — it has captured an audience that printed materials rarely reach. The same applies to family tourism, one of the fastest-growing segments. Kids want something that feels like a game — badges to unlock, photo missions, points, a leaderboard — and parents want an activity that keeps the kids engaged for hours without arguments. A gamified experience solves both needs in the same format. ### 5. Sustainable tourism: manage pressure on sensitive sites Overcrowded sites are a growing problem. Some nature reserves, old town centres and heritage environments are worn down by too many visitors in the wrong place at the wrong time. Gamification can be used as a pressure-relief tool. By designing routes that lead away from the most vulnerable sites during peak season, or by rewarding visits to alternative stops, the tourism organisation can actively manage flow. For destinations working with sustainability certifications (Green Destinations, Global Sustainable Tourism Council), this is a concrete measure to report on. ### 6. Generate revenue — directly or indirectly Gamified experiences don't have to be free. Destination companies can sell them as a "Discovery Pass" for €10–20, ideally bundled with public transport, museums or restaurant discounts. Another option is to keep the experience free and instead earn indirectly by having local partners (restaurants, shops, museums) pay to be included as stops or bonuses. The model is similar to sponsored content, but tied to real visits and measurable engagement. ### 7. Strengthen your own brand in the digital channel When a destination steps into the digital experience economy, there are two paths: send visitors to generic third-party apps, or build the experience under your own brand. With a white-label gamification platform, the tourism organisation can launch the experience as Visit Stockholm, Visit Småland or Visit Skåne — with its own graphic profile, content and data. The visitor remembers the destination, the brand is reinforced, and the visitor relationship is owned by you — not by an intermediary. ### How a tourism board gets started The most common counter-argument we hear is "this sounds expensive and technically complicated." It isn't anymore. With a modern platform like GeoQuestr a tourism board can: - Build the first trail yourself in a few hours, without technical staff. - Use a web-based experience — no app needs to be downloaded, which is a decisive factor for international visitors. - Publish in multiple languages simultaneously for your most important markets. - Get real-time data from day one. - Scale up from a pilot in one neighbourhood to a regional or national rollout without changing platforms. Many destinations start with a single pilot — for example a heritage trail in one neighbourhood or a summer campaign around a theme — and expand once the results come in. ### In summary: a new channel in a broader toolbox For a tourism board, gamification isn't about replacing something that already works. It's about adding a channel that reaches new audiences — primarily Gen Y, Gen Z and international visitors who live on their phones — while gaining tools for flow management, engagement data, sustainability, heritage interpretation and brand ownership, all without compromising visitor privacy. Printed maps, brochures and guided tours continue to play their role. Gamification complements them by meeting the visitor on the device they already have in their pocket — and lets the destination speak to generations that would otherwise be hard to reach. ### Get started Are you a tourism board, destination company or regional visitor agency that wants to explore how gamification can strengthen your destination? Contact us at GeoQuestr for a demo — or create your first interactive experience for free and try the concept yourselves in an afternoon. ## 10 Innovative Entertainment Ideas for Corporate Events Source: https://geoquestr.com/articles/10-innovative-entertainment-ideas-for-corporate-events Published: 2026-04-06 Discover 10 innovative entertainment ideas for corporate events that go beyond the usual. From GPS-guided scavenger hunts to interactive photo challenges — engage your team with unforgettable experiences. Corporate events don't have to mean stiff cocktail hours and predictable keynote speakers. Today's event planners are turning to innovative entertainment that gets participants moving, thinking, and connecting in ways traditional formats simply can't match. Whether you're organising a company retreat, a product launch, a conference afterparty, or a team offsite, these 10 ideas will help you deliver an event people actually talk about afterward. ### 1. GPS-Guided Scavenger Hunts Turn the event venue — or an entire city — into a playing field. With a platform like GeoQuestr, you can create GPS-guided scavenger hunts where participants navigate to real-world locations, solve clues, and compete on a live leaderboard. Why it works: It combines physical activity, problem-solving, and friendly competition. Participants explore the surroundings instead of sitting in a conference room, and you get real-time analytics on engagement. Best for: Offsites, retreats, conferences with outdoor venues. ### 2. Interactive Photo Challenges Give attendees a series of creative photo missions — capture the best team selfie at a landmark, photograph something that represents your company values, or find the most unusual object within a radius. Why it works: Photo challenges are inherently social. Participants share results, laugh at each other's submissions, and create visual memories of the event. With AI-powered photo judging, you can even automate scoring. Best for: Festivals, product launches, team building days. ### 3. Live Quiz Walks Combine a walking tour with a real-time quiz. Participants walk between locations and answer questions about the surroundings, company trivia, or industry knowledge at each stop. Why it works: It keeps people engaged both physically and mentally. Unlike a static quiz night, a quiz walk gives participants fresh scenery and a reason to keep moving. Best for: Conferences, onboarding events, city-based offsites. ### 4. Augmented Reality Treasure Hunts Blend the physical and digital worlds. Participants use their phones to discover hidden digital objects, solve AR puzzles, or unlock clues layered on top of real-world locations. Why it works: AR adds a "wow factor" that feels futuristic and genuinely innovative. It works especially well for tech companies and product-oriented events. Best for: Tech conferences, product launches, innovation summits. ### 5. Team-Based City Exploration Challenges Split attendees into teams and send them on competing missions across a city. Each team follows a different route, completes challenges at various stops, and races to finish first — all tracked on a live leaderboard. Why it works: It builds camaraderie through shared adventure. Teams must communicate, strategise, and collaborate under time pressure, which makes it a powerful team building activity disguised as entertainment. Best for: Company retreats, large team offsites, incentive trips. ### 6. Custom-Branded Experience Games Create a fully branded interactive experience that reflects your company, product, or event theme. Customise the logo, colours, messaging, and challenge content so the entertainment feels like an extension of your brand. Why it works: Branded experiences reinforce your message while entertaining guests. They're shareable on social media and create a stronger association between the event and your brand. Best for: Product launches, client-facing events, trade shows. ### 7. Social Mission Challenges Design challenges that require participants to interact with each other — introduce yourself to someone from a different department, take a photo with someone wearing the same colour, or collaborate on a creative task with a stranger. Why it works: Networking at corporate events often feels forced. Social mission challenges give people a fun excuse to connect and break the ice without the awkwardness. Best for: Large conferences, cross-department gatherings, onboarding events. ### 8. Historical or Cultural Walking Tours with Gamification Turn a standard walking tour into a competitive experience. Participants earn points for correctly answering questions about historical landmarks, cultural sites, or local stories as they walk a curated route. Why it works: It adds an educational dimension to the event while keeping things fun. Participants learn something real about the location, which makes destination events more meaningful. Best for: International offsites, client entertainment, incentive travel. ### 9. Wellness and Nature Challenges Create outdoor challenges focused on mindfulness, nature observation, and physical activity. Participants might identify plant species, complete a mindful photography walk, or navigate a nature trail with wellness prompts at each stop. Why it works: It offers a refreshing alternative to high-energy competition. Wellness-focused challenges show that your company values employee wellbeing and can be a welcome break during intensive conference schedules. Best for: Wellness retreats, multi-day conferences, leadership offsites. ### 10. Multi-Format Experience Combos Combine multiple quest types into one experience — start with a quiz walk, transition into a photo challenge, and finish with a treasure hunt. Each segment tests different skills and keeps the energy high throughout. Why it works: Variety prevents fatigue. By switching formats, you keep participants engaged for longer and cater to different personality types — some love trivia, others thrive on creative challenges. Best for: Half-day or full-day events, large-scale team building, festivals. ### Why Innovative Entertainment Matters for Corporate Events Traditional corporate entertainment — a DJ, a photo booth, a generic team building exercise — is predictable. Attendees have seen it all before. Innovative entertainment stands out because it: - Engages actively — participants do something, rather than watch something - Creates memories — shared experiences stick longer than passive entertainment - Generates data — platforms like GeoQuestr provide participation analytics and post-event reports - Scales effortlessly — from 10 people to 10,000, digital experiences adapt without extra logistics - Works anywhere — no need for special equipment, venues, or setup Event planners who invest in innovative entertainment see higher attendee satisfaction, stronger post-event buzz, and measurable engagement metrics they can report to stakeholders. ### Get Started Ready to add innovative entertainment to your next corporate event? Create a free experience on GeoQuestr in minutes — or contact us to discuss how we can help you plan something unforgettable. ## Privacy policy Source: https://geoquestr.com/articles/privacy-policy Published: 2026-03-27 Understand how GeoQuestr collects, stores, and protects your personal data including location information, account details, and usage analytics. ## GeoQuestr — Privacy Policy Last updated: 27 March 2026 This Privacy Policy explains how Pataholm System AB ("GeoQuestr", "we", "us", "our") collects, uses, shares, and protects information about you when you use GeoQuestr’s websites, apps, and related services (the "Services"). Contact: hello@geoquestr.com We are the data controller for personal data processed under this Policy. ### 1. Information We Collect We collect information you provide, information from your device, and information generated through your use of the Services: #### 1.1 Account Information - Name, display name, email, password - Subscription plan and billing frequency (Free trial, Rolling Small, Rolling Large, Event Large, or Custom) - Single‑experience purchase history and upgraded activity tiers - Profile information (avatar selection) #### 1.2 Location & Activity Data - GPS and device sensor data for creating, exploring, and verifying activities - Routes, challenges, completions, play history - Approximate location for analytics and service optimization #### 1.3 Payment & Subscription Data - Billing details processed by our payment provider (Stripe) - Subscription plan, billing period, and renewal status - Single‑experience upgrade purchases and AI credit package purchases - Payment confirmations, cancellations, and refunds - Transaction and Stripe customer IDs #### 1.4 AI‑Generated Content Data - Prompts, inputs, and parameters you provide when using AI‑powered activity creation - AI credit balance and usage history - Generated quest content (text, images) associated with your account #### 1.5 Device & Technical Data - Device identifiers, operating system, app version - Log data (IP address, timestamps, crash logs) - Cookies, SDK data (see Cookie Policy) #### 1.6 Communications - Emails, messages, and support requests - Feedback, surveys, bug reports #### 1.7 Children We do not knowingly collect data from children under 13 (or lower age as required by law). If you believe a child has provided data, contact us. ### 2. How We Use Your Information We use personal data for: - Providing and operating the Services (account, content, gameplay, real‑time multiplayer) - Processing payments, subscriptions, single‑experience purchases, and AI credit transactions - Delivering AI‑powered features, including sending your inputs to third‑party AI model providers to generate quest content - Managing AI credit allowances, usage tracking, and monthly resets - Reviewing and moderating activities (including AI‑generated content) - Improving safety, detecting cheating (e.g., GPS spoofing), and enforcing rules - Customer support and communications - Security, fraud prevention, and legal compliance - Analytics and product development - Marketing (with consent where required) ### 3. Legal Bases (EEA/UK/Switzerland) We rely on: - Contract: to provide the Services, process payments, and manage your subscription or purchases - Consent: for optional analytics, cookies, marketing - Legal obligation: to comply with tax and accounting regulations - Legitimate interests: to maintain safety, improve the platform, prevent abuse, and develop AI features ### 4. Sharing of Information We share personal data only as needed: - Payment processors (Stripe) to process subscriptions, single‑experience purchases, and credit packages - AI service providers to generate quest content when you use AI‑powered creation features — we send only the inputs necessary for content generation - Analytics & cloud services (hosting, crash reporting, product analytics) - Map & geolocation providers (Mapbox, Google Maps) for map rendering and location services - Law enforcement / regulators where required by law - Corporate transactions (merger, acquisition, sale of assets) We do not sell your personal data. ### 5. Data Retention - Account data: kept until you delete your account or after inactivity (max 2 years) - Content (including AI‑generated content): retained while published, or until you remove it - Payment, subscription, and purchase data: kept for up to 7 years (legal accounting rules) - AI credit usage logs: retained for up to 24 months - Logs/analytics: anonymized or deleted within 24 months ### 6. International Transfers Data may be transferred outside the EEA (e.g., to the US), including when we use third‑party AI model providers and cloud infrastructure. We use safeguards such as Standard Contractual Clauses and require partners to implement adequate protections. ### 7. Your Rights If you are in the EEA/UK/Switzerland, you have rights to: - Access your data - Correct inaccurate data - Erase data (where applicable) - Restrict or object to processing - Port your data to another provider - Withdraw consent (for optional processing) - Lodge a complaint with your supervisory authority — in Sweden, this is Integritetsskyddsmyndigheten (IMY) - Delete your account To exercise rights, contact hello@geoquestr.com. ### 8. Security We implement industry-standard technical and organizational measures (encryption in transit and at rest, access controls, auditing). No system is 100% secure; you use the Services at your own risk. ### 9. Changes We may update this Policy. For material changes (e.g., new categories of data collection), we will give reasonable advance notice (via email, in-app, or website) before they take effect. ### 10. Contact Pataholm System AB Org. nr: 559347-4280 Gothenburg, Sweden Email: hello@geoquestr.com Supervisory authority: Integritetsskyddsmyndigheten (IMY), Box 8114, 104 20 Stockholm, Sweden ## Cookie Policy Source: https://geoquestr.com/articles/cookie-policy Published: 2026-02-27 Learn how GeoQuestr uses cookies to improve your experience, remember preferences, and analyze site traffic. Manage your cookie settings anytime. Effective as of: 27 February 2026 Pataholm System AB operates GeoQuestr, a platform designed for real-world exploration through location-based activities. This Cookie Policy explains the types of cookies and similar technologies we use, why we use them, and your options for managing preferences on our website and related services (collectively, the "Services"). For more details on our privacy practices, please review our Privacy Policy and Terms of Service. ### 1. What are cookies? Cookies are small text files that websites place on your device to store information about your preferences or actions. Cookies allow websites to recognize returning users, store settings, and improve the user experience. We also use browser local storage for similar functional purposes. ### 2. Types of cookies and storage we use GeoQuestr uses a minimal set of cookies and local storage for essential functionality: - Essential Cookies: Required for website functionality and security. These include authentication session cookies managed by Firebase Auth. These cookies cannot be disabled as they are critical for the operation of our Services. - Functional Cookies/Storage: Used to remember user preferences for a better experience:- nuxt-color-mode — Stores your theme preference (light/dark mode) - i18n_redirected — Stores your language preference - Local storage entries for game builder auto-save and demo mode state - Analytics: We use Plausible Analytics, a privacy-friendly analytics service that does not use cookies and does not collect personal data. It provides anonymous, aggregate page view statistics only. - Firebase Analytics: Used for error reporting and event tracking to improve service quality. We do not use advertising cookies, tracking pixels, or third-party ad networks. ### 3. Third-party services We use the following third-party services that may store data on your device: - Firebase (Google): Authentication sessions and analytics for error reporting and service improvement. - Plausible Analytics: Cookieless, privacy-focused analytics. No personal data is collected or stored on your device. Each third-party provider has its own privacy policy and processes data in line with its terms. ### 4. Why we use cookies We use cookies and local storage to: - Provide secure account access and authentication - Remember your display preferences (theme, language) - Auto-save your work in the activity builder - Monitor service health and fix errors ### 5. Managing your preferences You can manage cookies through your browser settings. Most web browsers allow you to block or delete cookies. Please note that disabling essential cookies may affect the functionality of our Services (e.g., you may not be able to stay logged in). For more information on controlling cookies, please refer to your browser's support documentation. ### 6. Data privacy and security We treat any information collected through cookies with the same level of privacy and security as other data you provide. Please review our Privacy Policy for details on how we protect your information and manage your data. ### 7. Changes to this Cookie Policy We may update this Cookie Policy from time to time to reflect changes in technology, legal requirements, or our business practices. We will notify you of any significant changes by posting the revised policy on our website or through our Services. ### 8. Contact us If you have any questions or concerns about this Cookie Policy, please contact us at: - Email: hello@geoquestr.com - Privacy Contact: hello@geoquestr.com ## Top Things to Do in Virton: A Walkable Route of Must-See Spots Source: https://geoquestr.com/articles/things-to-do-in-virton Published: 2026-02-07 Discover Virton in Belgium’s Gaume region with a simple, walkable route: local heritage, the main square, beautiful architecture, and nearby nature gems. You can let GeoQuestr guide you through the city as you learn more about these amazing places along the way.Join the activity walk Virton is the laid-back “capital” of Belgium’s Gaume region — perfect for a relaxed day of culture, architecture, and easy green escapes. Below is a route-style list of stops you can follow through town, plus a couple of worthwhile add-ons just outside the centre. ### 1. Musée Gaumais — The Best Place to Start Begin at the Musée Gaumais to get instant context for the region: archaeology, folklore, local traditions, and everyday life in Gaume. Why it’s worth it: - You understand the area before you explore it - Great for rainy weather or a slower morning - A strong “foundation” for everything you’ll see next More info: Musée Gaumais ### 2. Place Nestor Outer — Virton’s Main Square Next, head to Place Nestor Outer, the heart of the city centre. It’s the natural place to pause, take photos, and get a feel for Virton’s rhythm. What to do here: - Walk a slow loop around the square - Spot architectural details and little plaques - Take a café break nearby before continuing ### 3. Église Saint-Laurent — A Landmark Facade Right by the square you’ll find Église Saint-Laurent, known for its imposing, classical look and strong presence in the centre of town. Don’t miss: - The columns and symmetry of the facade - Any dates, inscriptions, or symbols you can spot up close - A calm, atmospheric pause in the middle of your walk ### 4. Parc Foncin — A Quiet Green Break in Town After the city-centre stops, take a breather in Parc Foncin. It’s an easy reset point in the middle of the day and a great place to slow down for 10–20 minutes. Good mini-plans: - Sit under the trees and recharge - Bring a snack and do a quick picnic - Take a few photos and continue the route refreshed ### 5. Château Foncin — A Notable 19th-Century Building Near the park area, look out for Château Foncin, a distinctive 19th-century building with a story tied to Virton’s local history. Why stop: - It’s one of those places you’ll miss if you walk too fast - Great “detail spot” (look for dates, shields, and facade elements) - Pairs naturally with Parc Foncin as the next stop More info: I Love Virton ### 6. Vallée de Rabais — Lake Views and Easy Nature Time (Add-On) If you have extra time, the Vallée de Rabais area is a classic Virton nature escape. The lake and surrounding paths are ideal for a calm afternoon outdoors. Why people love it: - Relaxing atmosphere by the water - Easy walking paths (no intense hike required) - Perfect if you want “city + nature” in one day ### 7. Sentier des Songes — A Poetic Woodland Walk (Optional Extension) Close to the Rabais area, Sentier des Songes (“Path of Dreams”) is a forest walk punctuated with creative, poetic installations — a fun change of pace if you like nature with a playful twist. Best for: - Couples and families - A slower, more “look closely” kind of walk - Anyone who enjoys art hidden in the woods More info: Visit Gaume ### 8. Le Trou des Fées — A “Magical” Spot with Local Legends (Optional Extension) Le Trou des Fées (“Fairies’ Hole”) is a well-known local spot connected to Gaume legends — a fun mini-adventure if you’re exploring with kids (or if you just like a place with a story). What to expect: - A short outing with a “legendary” feel - A destination that’s memorable (and very Gaume) - Best paired with a nature-focused afternoon More info: Visit Wallonia ### Simple Day Plan (Works for Most Visitors) - Musée Gaumais - Place Nestor Outer - Église Saint-Laurent - Parc Foncin - Château Foncin - Optional: Vallée de Rabais (+ Sentier des Songes) - Optional: Le Trou des Fées Planning your next trip? Search on KAYAK. Discover more things to do in Virton. ## Quick Start Guide for Creators Source: https://geoquestr.com/articles/quick-start-guide-for-creators Published: 2025-08-28 Get started as a GeoQuestr creator — learn how to build quiz walks, treasure hunts, and guided tours with the AI-powered activity builder in minutes. ## GeoQuestr — Quick Start Guide for Creators Welcome to GeoQuestr! Here's a short checklist to help you start creating engaging outdoor experiences. ### 1. Set Up Your Account - Sign up with your email, Google, or Apple login. - Complete your profile. - You can create your first experience for free — it supports up to 3 participants. - To unlock more participants, upgrade to Rolling Small (299 SEK per experience and month) or Rolling Large (19 900 SEK per experience and year) for larger groups and events. ### 2. Build Your First Experience - Tap Create Experience to get started. - You will be prompted to activate Geolocation. - You'll see a map centered on your current position. - Choose a quest type to place on the map: Quiz, Info, Treasure, Photo, or Challenge. - Click the map to place the quest (quests must be at least 30 meters apart). - Fill in the details — title, description, question, and answer — or use the AI assistant (Owlie) to generate content for you. - Add several quests to make the experience more engaging. - Publish your experience when you are satisfied with the quality. ### 3. Invite Participants Once your experience is published, you have several ways to invite participants: - QR Code Flyer — Download a ready-made flyer with your experience name, QR code, and join code. Print it and place it at trailheads, reception desks, or event venues. - Join Code — Every experience gets a unique 4-character join code. Participants enter it at geoquestr.com/join to jump straight in. - Direct Link — Copy and share a direct link via email, group chats, or social media. ### 4. Review Reports & Statistics After your event, you can review detailed results and generate reports: - Event Report — Automatically generated with leaderboards, quest analytics, team standings, and participant ratings. - AI Summary — Let AI analyze your event data and create a professional narrative with highlights and insights. - Export to PDF — Download a print-ready report to share with stakeholders or keep for your records. ### Need Help? Go to the support or contact section. 🎉 That's it! You're ready to explore and create amazing outdoor adventures! ## Account Deletion & Data Removal Source: https://geoquestr.com/articles/account-deletion Published: 2024-10-26 Step-by-step instructions to permanently delete your GeoQuestr account and remove all associated personal data, experiences, and activity history. Effective as of: October 26, 2024 Pataholm System AB operates GeoQuestr, a platform designed for real-world exploration through interactive walks and challenges created by the community. This guide explains how to permanently delete your GeoQuestr account and remove all associated data from our servers. For details on our privacy practices, please review our Privacy Policy and Terms of Service. ### 1. How to Delete Your GeoQuestr Account If you wish to delete your GeoQuestr account, follow these steps: - Log in to your account on GeoQuestr. - Navigate to Account Settings: - Find the Delete Account Option: - Click Delete My Account. - Confirm Your Deletion Request: - You will be asked to enter your password to confirm your identity. - Review the consequences of account deletion and confirm your request. Once confirmed, your account will be permanently deleted, and you will lose access to your data. ### 2. What Happens When You Delete Your Account? Deleting your GeoQuestr account means: - All personal data associated with your account will be permanently removed. - Your progress, game history, and achievements will be erased. - Any saved preferences, location history, and settings will be deleted. - You will no longer receive notifications or emails from GeoQuestr. This process is irreversible. If you wish to use GeoQuestr again, you will need to create a new account. ### 3. Requesting Manual Data Deletion If you encounter any issues with the automated account deletion process or require additional assistance, you can manually request data deletion by contacting us: - Email: hello@geoquestr.com - Subject Line: "Request for Account Deletion" - Include: Your username and registered email address. - The mail should be sent from the email address associated with your GeoQuestr account. Our support team will process your request within 30 days, in compliance with GDPR and other data protection regulations. ### 4. Data Retention Policies While your personal data will be deleted upon account deletion, certain data may be retained for: - Legal & Compliance Reasons: To meet legal obligations, transaction records (if applicable) may be stored for a limited period. - Security & Fraud Prevention: To prevent abuse, some anonymized data may be stored for security reasons. For more details on data retention, please refer to our Privacy Policy. ### 5. Revoking Third-Party Access If you have linked your GeoQuestr account to third-party services (e.g., Google, Facebook), you should also revoke access from those platforms: - Google: Visit Google Account Permissions - Facebook: Go to Facebook App Settings - Apple ID: Manage connected apps under Apple ID settings This ensures that no external service retains access to your GeoQuestr account. ### 6. Changes to This Policy We may update this guide from time to time to reflect legal requirements, technical updates, or changes in our business practices. Any significant updates will be communicated via email or our website. ### 7. Contact Us If you have any questions or concerns about deleting your account or data removal, please reach out to us: - Email: hello@geoquestr.com - Data Protection Officer (DPO): hello@geoquestr.com # City adventures ## Golden Age canals — a city adventure on Amsterdam's canal ring Source: https://geoquestr.com/city-adventures/amsterdam Published: 2026-02-10 From Dam Square to the Golden Bend: riddles along the 17th-century canal ring, gold coins on the quays and a merchant's locked chest. ## Temple of Dawn — a city adventure in Rattanakosin, Bangkok Source: https://geoquestr.com/city-adventures/bangkok Published: 2026-02-10 From the city pillar to the river: collect green gems in Saranrom Park, open a chest and photograph Wat Arun across the Chao Phraya. ## The Gaudí challenge — a city adventure through Gaudí's Barcelona Source: https://geoquestr.com/city-adventures/barcelona Published: 2026-02-10 Five minutes per photo: Casa Batlló's dragon, La Pedrera's waves and the towers of the Sagrada Família – the AI judge hands out the points. ## The Wall and the Gate — a city adventure along the Berlin Wall Source: https://geoquestr.com/city-adventures/berlin Published: 2026-02-10 A self-guided audio walk along the Wall's path, from the Reichstag and the Brandenburg Gate to Checkpoint Charlie. Listen, look and crack the code. ## The Loop team race — a city adventure in Millennium Park, Chicago Source: https://geoquestr.com/city-adventures/chicago Published: 2026-02-10 Four teams, seven quests between the Bean, the lions and the river. The leaderboard stands in the middle of Millennium Park: which team is ahead? ## The navigators' treasure — a city adventure in Lisbon Source: https://geoquestr.com/city-adventures/lisbon Published: 2026-02-10 Follow the legend of the pilot who hid the navigators' compasses and chests in Lisbon, from the shipyard on the Tagus to the view over Alfama. ## Royal London in a day — a city adventure in Westminster, London Source: https://geoquestr.com/city-adventures/london Published: 2026-02-10 From Big Ben to Trafalgar Square in three parts: questions, a royal wave at the palace and crown jewels to collect in St James's Park. ## Stars of Hollywood Boulevard — a city adventure in Los Angeles Source: https://geoquestr.com/city-adventures/los-angeles Published: 2026-02-10 The Walk of Fame at dusk: collect star coins, photograph the handprints, film your acceptance speech and climb the leaderboard. ## Hidden treasures of Central Park — a city adventure in New York Source: https://geoquestr.com/city-adventures/new-york Published: 2026-02-10 Follow Captain Greensward's made-up treasure map through Central Park: riddles, a challenge, and chests, crystals, a compass and a sword to dig up. ## City of Light — a city adventure at the Eiffel Tower, Paris Source: https://geoquestr.com/city-adventures/paris Published: 2026-02-10 An evening walk from the Trocadéro to the Champ de Mars: questions against the clock, two locked chests and gems that sparkle as the Eiffel Tower lights up. ## Gladiators and wishing coins — a city adventure in Rome Source: https://geoquestr.com/city-adventures/rome Published: 2026-02-10 Dig up a gladiator's hidden swords by the Colosseum, crack codes in Roman numerals and follow the trail of coins to the Trevi Fountain. ## Sea lions and gold fever — a city adventure at Fisherman's Wharf Source: https://geoquestr.com/city-adventures/san-francisco Published: 2026-02-10 From the sea lions of Pier 39 to Ghirardelli's chocolate factory: gold-rush San Francisco along the water, with new quiz questions every week. ## Around the harbour — a city adventure on Sydney Harbour Source: https://geoquestr.com/city-adventures/sydney Published: 2026-02-10 A gentle walk round Sydney Harbour, from the Harbour Bridge to Mrs Macquarie's Chair: postcard views, turn-by-turn directions and stories from Gadigal Country. ## Lanterns of Asakusa — a city adventure at Sensō-ji, Tokyo Source: https://geoquestr.com/city-adventures/tokyo Published: 2026-02-10 From the red lantern of Kaminarimon to the Sumida River at dusk: Tokyo's oldest temple, a haiku by the water and lucky coins along the river. # Inspiration templates ## The city festival quest race Source: https://geoquestr.com/inspiration/city-festival-competition Published: 2026-10-12 Challenges around the festival grounds, an AI judge scoring the photos and a leaderboard where only one can win. ## Crystal & treasure hunt at Långban Source: https://geoquestr.com/inspiration/crystal-hunt-langban Published: 2026-10-12 Dig up treasure, collect crystals and solve the riddles at the most mineral-rich place on Earth. ## The fortified town of Kalmar Source: https://geoquestr.com/inspiration/historisk-vandring-kalmar Published: 2026-10-12 14 stories along the 17th-century ramparts, each unlocking only when you reach its place on the map. ## The murals of Oskarshamn Source: https://geoquestr.com/inspiration/mural-walk-oskarshamn Published: 2026-10-12 A stop at every mural, with the story of the work and the artists behind it. ## Viking treasures of Halmstad Source: https://geoquestr.com/inspiration/viking-treasures-halmstad Published: 2026-10-12 Follow the legend along the Nissan and dig up buried Viking swords and treasure chests with the metal detector. ## The week-long photo challenge Source: https://geoquestr.com/inspiration/week-long-photo-challenge Published: 2026-10-12 Seven days, seven stages: each day unlocks new photo quests in a new part of Stockholm. ## The weekly quiz walk Source: https://geoquestr.com/inspiration/weekly-quiz-walk Published: 2026-10-12 The same eight stops in Pildammsparken, but the questions change automatically every Monday.