Everything Shows in the World
Quests, coins, crystals, theme objects and billboards stand in the game world, and players' figures move between them.

Pick an area on the map and GeoQuestr builds a 3D world of it, with buildings, roads, water and trees from real map data. Players walk the real place, and their figure follows the same route through the game world.

You pick the place. GeoQuestr does the rest.
Search for the place and move the square so it covers where players will walk, from 0.6 up to 4 km a side depending on your plan.
Buildings, roads, water and trees come from open OpenStreetMap data and become a low-poly world. It usually takes under a minute.
Place quests, coins and hidden finds right in the world. During the game, players' figures follow their real position.
You choose the theme when you create the activity. The pictures show the same part of Kalmar in both.

The play area as an island in the sky, with the buildings, roads, water and trees from the map. Sun, rain, snow and holidays follow the real weather and calendar.

A winter world in a glass globe: snow on the roofs, Christmas trees, presents and snowmen.
More themes are on the way.
The game world is built from the place they're walking, so what they see on the phone matches what's around them.
Quests, coins, crystals, theme objects and billboards stand in the game world, and players' figures move between them.

In the Standard theme, sun, clouds, rain, snow and fog follow the real weather, and Christmas, Easter and Halloween follow the calendar. You can preview them all in the builder.
Buildings, roads, water, trees and piers come from OpenStreetMap, so the world looks like the place.
The host follows the activity in the same game world the players are in.
The game world is saved, so you can switch to the Mapbox map and back without creating it again. If a device can't show the world, the experience plays on the map.
Pick a new play area in the settings. Your current world stays until the new one is ready.

Kvarnholmen, Kalmar 60 min
14 stories along the 17th-century ramparts, each unlocking only when you reach its place on the map.
View example
Örebro 60 min
A walk in Örebro where local sponsors appear on the map in different ways.
View example
Östersund 45 min
Follow the clues to find the lake monster’s buried treasure.
View examplePick the area, let the world be built and place the quests where players will walk.