Game Worlds

Generate Game Worlds From Real Places

Pick an area on the map and GeoQuestr builds a 3D world of it, with buildings, roads, water and trees from real map data. Players walk the real place, and their figure follows the same route through the game world.

A whole game world in the builder: a town with a harbour, canals and streets as a floating island
How It Works

From Map to Game World

You pick the place. GeoQuestr does the rest.

  1. 1

    Pick the play area

    Search for the place and move the square so it covers where players will walk, from 0.6 up to 4 km a side depending on your plan.

  2. 2

    The world is built

    Buildings, roads, water and trees come from open OpenStreetMap data and become a low-poly world. It usually takes under a minute.

  3. 3

    Build and play in the world

    Place quests, coins and hidden finds right in the world. During the game, players' figures follow their real position.

Themes

One Place, Two Worlds

You choose the theme when you create the activity. The pictures show the same part of Kalmar in both.

  • Kalmar as a floating island with green edges, water and red roofs

    Standard

    The play area as an island in the sky, with the buildings, roads, water and trees from the map. Sun, rain, snow and holidays follow the real weather and calendar.

  • The same part of Kalmar as a snow-covered winter world in a glass globe

    Snow globe

    A winter world in a glass globe: snow on the roofs, Christmas trees, presents and snowmen.

More themes are on the way.

Inside the World

A Place Players Recognise

The game world is built from the place they're walking, so what they see on the phone matches what's around them.

Everything Shows in the World

Quests, coins, crystals, theme objects and billboards stand in the game world, and players' figures move between them.

A player's figure by the water in the game world, with a lake monster, a trail of coins and a quest

The Weather Follows the Place

In the Standard theme, sun, clouds, rain, snow and fog follow the real weather, and Christmas, Easter and Halloween follow the calendar. You can preview them all in the builder.

Built From Real Map Data

Buildings, roads, water, trees and piers come from OpenStreetMap, so the world looks like the place.

The Same World in the Control Room

The host follows the activity in the same game world the players are in.

Switch to the Map Anytime

The game world is saved, so you can switch to the Mapbox map and back without creating it again. If a device can't show the world, the experience plays on the map.

A New Area Whenever You Like

Pick a new play area in the settings. Your current world stays until the new one is ready.

Create Your First World

Turn Your Place Into a Game World

Pick the area, let the world be built and place the quests where players will walk.